Warsong Gulch Quartermaster

Warsong Gulch Quartermaster

Warsong Gulch Quartermaster 3,7/5 5554 reviews

With the patch and battlegrounds now live, we wanted to take a moment to look at the Warsong Gulch vendors. They worked in original WoW and now work in WoW Classic like this:.Warsong Gulch vendor lists only appear when you have the required reputation. You should see the text “What items have I earned the right to purchase?” and, when you’re Neutral with your WSG faction, you should find that you don’t have the right to purchase anything.Warsong Gulch vendors will only sell items from their original list of consumables (and one tabard) for now.Additional items that were added to original WoW in patch 1.6 will become available when Blackwing Lair opens in 2020.See you in the flag room!Related News. Blizzard today clarified that Free Character Moves do not incur a cooldown on the Paid Character Transfer service in WoW Classic.Paid Character Transfer services have a 90-day cooldown in WoW Classic. A player used the Free Character Move off Incendius and claimed to be stuck on another realm without the option to transfer again.

Blizzard, on the other hand, clarified that Free Character Moves do not cause the 90-day cooldown.Blizzard (Source)The free one counts as a normal character transfer serviceI’d just like to reiterate that Free Character Moves do not cause a cooldown on the Paid Character Transfer service.I apologize for any confusion caused by imprecise communication about that. We looked into this case, and we have a lot of certainty that the cooldown is working properly for players who have used a Paid Character Transfer in the last 90 days. Here comes the first part of the hotfixes for the Zul'gurub enchants trading issue, as the enchants will now lo longer work if the player is the wrong class or not level 60. There will be another hotfix coming that will prevent the trading of enchanted items altogether as well.Zul'Gurub Enchants (source)Our hotfix for this issue is now live. The benefit of a Zul’Gurub class enchant is canceled if:The player is not the correct class to use the enchant.The player is not level 60.The item itself will not be destroyed, and the enchant text will still appear on it.

Dec 10, 2019  A guide to the location of the Warsong Gulch PvP vendor and Entrance. Dec 16, 2019  Just a quick video showing the location of the vendor; in south-eastern Ashenvale. I will remake with items mouse-over once I FINALLY hit level 60 and grind the rep! EDIT/UPDATE: As.

If they have one, players can replace the nonfunctional enchantment with another one.We have have a hotfix coming soon that will prevent this sort of trade from being operable in the first place. Zul’Gurub class enchants can be currently put on BoE gear and traded in WoW Classic. While players on the official forums claim this was possible back in Vanilla, Blizzard recommends holding off on doing the cross-class enchantments while they investigate further.(Source)people are trading their class enchants because of spell batching in trade windowsI wanted to let you know we’ve seen the reports, and we’re investigating.I recommend you hold off on doing these cross-class enchantments while we investigate further. If you take advantage of this exploit, you run the risk that you may have wasted the enchantment if we disable or remove it.Thanks for the bug report!. As layers have been implemented on 18 servers we now also received clarification on how World Bosses will function on these realms.

World Bosses will spawn on separate timers for each layer, as the timers do not affect each other in any way, so it's technically possible they do actually spawn at the same time, but very unlikely. World events, however, are global and function the same on both layers, so the fishing tournament can only have 1 winner.World Bosses and Events (source)Each layer has its own independent spawn timers.So when Kazzak or Azuregos decides to spawn on one layer, it doesn’t affect the other layer at all.

This way, a dominant guild wouldn’t kill him, and then layer-hop to kill him again.The Dragons of Nightmare are also tracked independently on each layer. All four dragons spawn at once on a layer when its time for them to do so.FWIW, the fishing tournament is different. It’s tracked globally, and will only have one winner per realm each week. Blizzard have decided to indeed bring back the layering system from Classic's launch to alleviate population problems and queues on some servers, that have happened as a result of the Corona pandemic. Below we get a very detailed explanation of why this decision was made, what some of the alternatives were and whether this is just a short term solution with longer term ones being worked on. As we recall the layering system has been refined quite a bit since it's first implementation on Classic's launch, so there will definitely be fewer issues with it this time around.Update: the list of affected servers and character transfer/creation limit has arrived.Population Concerns (source)Hello!First and foremost, thank you to everyone who posted in the discussion thread about this difficult challenge. We’re going to use layering to address the most severe queues.

There have been thoughtful posts there and elsewhere on all sides of this issue, and I want to take some time to talk about the most prominent concerns that were raised.Considering the current population issue, both players and our co-workers on the WoW team have wanted to try many different solutions before layering. Some of these can be implemented in days, while others are more radical and come with unknowns, but the global pandemic is happening now, so we don’t have the time necessary for new technology to be developed, tested, and deployed. We have to use the tools we already have to address the overpopulation.Free Character MigrationOur first efforts were to offer Free Character Moves off queuing realms. After all, if fewer people are trying to log into a single realm, then there won’t be a queue for that realm. This additionally carries the hope of adding players to realms with fewer players.

Unfortunately, this service isn’t as predictable as we’d like it to be, so we can’t rely on it to do the job.We’d like to be able to use Free Character Moves as a relief valve for players who just want to play, and aren’t concerned with which realm they’re on, but in practice, most players value their social connections with their guild. This means Free Character Moves aren’t as effective as we wish they’d be, and we’re trying to use these less frequently.Character Creation RestrictionsA fairly straightforward solution is to prevent you from creating a character on a realm (unless you already have one there) or to prevent Paid Character Transfers to high population realms. The downside, of course, is that if you’re an established player on a realm, this prevents you from inviting a friend to come play with you on that realm.

If you’re introducing a friend to WoW Classic, you have to choose a lower-population realm to play with them.It also doesn’t solve the problem. At best, it prevents it from getting worse. We’ve been using character creation restrictions recently, but Paid Character Transfers represent a very small number of players. Most of the current population increase is due to returning players as well as all players playing more often.

Warsong

So while we’re currently closing Paid Character Transfers where necessary, that isn’t enough on its own.New RealmsAnother solution would be to open new realms. Nowadays, a World of Warcraft realm isn’t limited by hardware as it would have been in the past. We could open one or five or ten new realms in each region if we believed that players would move to them from the overpopulated realms. However, the data we have suggests that wouldn’t happen.In part, that’s because there’s sufficient space on the currently existing realms for all of the players who want to play. The social bonds that players make in game causes them to stick with the realm they’re on. We don’t believe that making more realms available would change that.Adjusting Population CapsAnother immediate solution is to allow more players onto the realms, but this is more complicated than it sounds. While it’s true that we can raise the realm capacity, there are negative technical and design consequences, and those issues inform what we set the population cap to in the first place.When players are all clustered into one area, the message traffic between them grows exponentially.

This is a fundamental problem in computer science that has been thoroughly discussed elsewhere, and while it’s a problem we’re always working to improve, it’s not the kind of problem that you can just throw hardware at.There are also, as many have pointed out, game-economy concerns. It’s true that we allow more simultaneous players onto a Classic realm than were allowed in 2005, thanks to both hardware and software improvements, but this means that Black Lotus is more rare on a per-capita basis than it was 15 years ago. Merely increasing realm caps would only exacerbate that problem.Could we increase realm caps? Yes, but only if we also added something like layering.Focusing on the CitiesSome have suggested layering only capital cities, a technology in WoW we call “sharding,” like we use in Battle for Azeroth. Each zone has as many copies as its population demands, and there’s no guaranteed coherence across zone boundaries. With sharding, the enemies and objects that you interact with in WoW aren’t allowed to cross those zone boundaries, so this is not a solution for WoW Classic. WoW Classic has many things that are intended to cross zone boundaries, such as NPCs like Rexxar or the Forsaken Courier, and this is what caused us to develop layering in the first place.Using Layering TodayTo start, we’re not talking about all realms.

Classic

We feel very strongly about thinking long term and avoiding using layering as anything more than a temporary solution for the most challenging queues. In the open discussion, we saw a ton of players from a handful of realms asking for layering.

Dirty bombs and terrorists video. We believe it’s important to preserve as many servers as we can that reached a single layer last year, and we’re committed to returning to a single layer on all realms in this region as soon as possible.We’re very sensitive to player concerns about the potential impact of layering. This is why we made many updates and improvements to it in September/October of last year when it was last active. Those improvements, such as an exponentially-increasing cooldown when a player repeatedly changes layers, addressed a lot of the downsides to the system.Nonetheless, if the layered realms swell to fill this new capacity and stay that way, it will be very difficult to return to one layer later, so any layered realms must remain closed to transfers and new accounts. Ultimately, layering allows us to raise realm caps to address queues, but it won’t necessarily remove the queues entirely, and it’s a temporary solution. Still it’s the option we’re taking because our goal is to let more of the people who want to play WoW, play WoW.A Work in ProgressBringing layering back to select realms in WoW Classic is a big step that we don’t take lightly. We’ve been especially careful over the last five weeks, as 100% of our engineers and game designers (and community managers) have been working from home. We’ve put a lot of thought and analysis into doing this right.

We will let you know what changes we make, and which realms are affected, as soon as we can.Thank you for reading this. We’re glad that we get to share this unique time and experience with such a passionate community, and as always, keep your feedback coming!.

Warsong Gulch Quartermaster
© 2020