Ashen Empires Leadership

Ashen Empires Leadership

Ashen Empires Leadership 4,5/5 3758 reviews

The Ashen Disciples are a Sect of the Cult of Knowledge within the Thousand Sons Traitor Legion, dedicated to the collection of knowledge relating to the arcane. Following the splitting of their legion in the aftermath of the first casting of the Rubric of Ahriman, the Ashen Disciples have wandered across the galaxy. Why is crafting important to Ashen Empires players? I think it's easier to understand the roles of crafters in AE after you have been playing a while. In a nutshell, crafting and crafters provide strategic logistical support and economic stability to the AE player community.

None.The Ashen are a Loyalist Space Marine chapter of the. They are a suspected Successor Chapter of the However, gene-seed analysis and records of the chapter are fragmented and missing vital sections. Due to this, the Adeptus Administratum dispute any official claim of lineage.The Chapter is -compliant but diverges in some aspects. They are a half-strength chapter, only mustering 500 fighting marines in 5 companies and they do not strictly adhere to the standard practice of Codex-proscribed markings. The Ashen are a little heard of chapter, mostly adhering to their sectors of space tasked with supporting local Imperial forces in fending off hostile incursions and attacks on assets and worlds.

Contents Chapter HistoryThe planet Cinere was invaded by sizable ork pirate forces in the latter part of the 37 th Millennium. Initially thought to be the start of an, it was later found to be an audacious attempt by the Ork pirate boss, Ripear Glasseye, to claim the resource rich system as a base of operations. The Orks made planetside en mass, mostly unopposed. At the time The Ashen were not established. Planetary Defence Forces were robust but led by a complacent command, who although reported the event, dismissed offered aid.The ork attack headed directly for the hive city Minander. The Planetary Defense Forces answered blunt and direct in response, setting up blockades and firing lines on the raised roads that ran from the hive over the shallow sludge lakes that surrounded it. Fighting conditions soon became impossible, with roads choked by the husks of burning vehicles and craters.

The orks took to the sludge lakes wading through on foot and making swift inroads. Taken by surprise at this the defense forces were ordered into the lakes, fighting continued in knee deep industrial waste. Vehicles bogged down, men faltered struggling more in the resistance of the sludge than the larger orks.

Command harried the troops with poor tactical decisions desperate not to allow the invaders to enter the hive city and take a foothold.Fighting continued for 2 days until the 'Deflagration'. It is unknown what caused the initial reaction. It is speculated that the orks whilst cannibalizing a processing plant out in the waste lakes, set off a chain of explosions that ruptured holding tanks and sent burring liquids out into the sludge. This mix burnt so hot that the lakes began to pyrolyze and burn themselves, the flame front spreading swift and wide like a rolling wave. Orks and men alike could not move quick enough through the knee-deep lakes and burnt alive.

Those that made it to the pockets of raised ground or small out stations suffocated as the air was heated and filled with smoke.Both sides suffered catastrophic losses. After 4 days of intense burning and the sky darkening from smoke, the fires petered out exhausted of fuel. The hive city suffered damage on its outer walls, one notable area having buckled and collapsed from the heat, offering easy access to the internal service tracks and roads.Dried crusty grey ash was all that remained of the lakes. The skeletons of countless men and orks covered the beds, burnt to ash but still in identifiable shape, ashen skulls looking to the sky their jaws open in silent screams.Over the 4 days of the Deflagration the orks had rallied finding their number greater than expected, they attacked again over the now dry and ashen lake beds.It is rumored that urged on by the civilians of the hive, the remaining guard revolted against the command and its poor leadership. This was investigated in due course and although doubts exist, the dead nor the surviving have ever spoken of it to be true.

Fragmented records indicate that much of the command were lost to the Deflagration having left their command stations to spur on the troops in person.With so few of the Guard left to fight, the ordinary folk of the hive armed themselves with makeshift weapons and stood with the remnants of the fighting force. Men, women, soldiers, gangers, spanner monkeys, service engineers, the wealthy and poor all armed themselves with what they could to defend the weak, wounded and above all, home.It is to note that after the unfortunate death of the high command, an SOS was sent out by the acting staff. The Raven Guard answered the call.The orks made for the breached wall of the hive city.

Fighting was brutal. Poorly armed civilians against orks were no match, but the bravery and selflessness of the civilian militia held them back just enough allowing the remnants of the better trained and equipped Planetary Defense Forces to effectively retaliate without being overrun. The fighting kicked up the dried crust of the lake beds, the skulls and bones of ash fell apart on contact and stirred into the air causing a thick fog that reduced visibility and cloged up lungs.Fighting continued for 2 days, ork blade and bolter answered with lazgun and spanner, auto pistol and iron bar. Men and women were torn apart with ease and throw like rag dolls, but they fought on taking orks down by sheer tenacity and fevered group attacks. Those with respirators worked in small teams weaving through the ash fog and ducking behind burnt out wrecks to throw melta bombs at the ork vehicles. At the dawn of the 3 rd day the Raven Guard arrived.Three Thunderhawks landed at the city with their complement of Space Marine forces.

They joined the rag tag militia in the ashen fog, its poor visibility no problem for their reticules and targeting systems. Over the next couple of days the remaining orks were destroyed, their makeshift camps burnt with strafing runs of promethium.The Raven Guard were impressed at what they had seen. The men and women of Cinere were tenacious, selfless, innovative and above all, fighters, acting in coordinated and brave manoeuvres. They had not cowered away to die but fought to live. They looked upon the ash covered and bloodied people as the warriors they had become.It was proposed that the people of the planet would make fine recruits for the Raven Guard. As history shows, they became a new Space marine chapter of their own, their inception part of the 23 rd Sentinel Founding.

They are known as ' The Ashen', named after the burnt and ashen bones of the Deflagration. They were supported through their infancy by the Raven Guard, imparting their teachings, battle doctrine and bequeathing the chapter a number of venerable and relic dreadnoughts to impart their wisdom and experience. 6 veteran marines were also permanently assigned, 5 acting as captains and the 6 th as chapter master. In time the mantle of these roles were take by those of the Ashen whose disposition and example set them out as leaders.Notable Campaigns- Records awaiting delivery by the Adeptus Administratum -Chapter HomeworldDepartmento Cartographicae pict-file of, Adeptus Astartes homeworld of The Ashen.The Ashen's chapter homeworld, is located in the small system of Cera near the border of the Segmentum Tempestus and the Uhulis Sector.

It is a cold planet of vast open scrub lands, pale, rocky outcrops and large open mines that scar the landscape. It is heavily polluted in areas, the earth stained or flooded with industrial runoff and waste.Cinere has two distant moons. These and the systems dense asteroid belts are mined and taken planet side to be processed and manufactured in the industrial hive complexes. There are two main hive cities on the planet, Minander and Inchander. Minander is the larger and houses the mainstay of the populous and industry. It is surrounded by vast shallow lakes of polluted sludge and runoff. On approach to the landing docks it is said to look like an island in an emerald sea, that is until close enough to see the truth.

In fact it seems to me that making property rights ascendant is a symptom of the type of soul sickness where one places more importance on things as opposed to people. Ascendant definition. .MBSS says: pure sophistry and wordplay.

Raised road run out from its limits and over the knee deep lakes providing access.The planet due to is back water location acts as a way station and trade port for imperial shipping in the area. In its orbit are two large space stations, one for trade and fleet maintenance the other an industrial plant.Fortress-MonasteryThe Fortress Levamentum is the stronghold of the chapter. Set deep underground with a substantial surface presence of defensive structures, marshaling areas and landing pads, it dominates the scrub land it resides in.It was built upon a holy site of the same name.

People would make pilgrimage far from the hives to bath in the waters of the springs that bubbled up through the fishers. A shrine of the emperor was built around it and within its confines baths of the water. It was said to have healing powers divined to it by the emperors will. Analysis of the water showed that it harbored a fungi that if topically applied calmed and healed minor skin complaints but nothing more.The shrine was incorporated into the outer fortress walls, attended to by the Adeptus Ministorum.

Aberoth name changes. Pilgrimages continue and the shrine all the more venerated for being the home of The Ashen, warriors of the Emperor.Chapter Organisation Chapter StructureIt is lost from records as to why the chapter never grew beyond 5 companies but this practice has stayed. Each Company acts as an independent element and unlike standard codex chapters, has a full assortment of troop types within.

Intercessor Squad.Weapons, cloaks and sashes are of 'lucky' yellow. Below, is an example Ashen bolter painted in 'lucky' yellow:Chapter BadgeThe Ashen Skull and Raven symbolises the burnt bones of the fallen after the Deflagration and the rescue by the Raven Guard there after. It is a badge of remembrance and respect.The Ashen Chapter icon.

Chapter BannerThe banner depicts the birth of the chapter. It shows the burning of the fallen into ash during the Deflagration. The Ashen Skull and Raven badge rising from the pyre to be born as The Ashen. The tails display honours and notable campaigns by their badges.The Ashen Chapter Banner. Relations Allies. Montina Makran, 'The Padishah' - Montina Makrang, also known as the Padishah, is a Rogue Trader of small but notable standing. With her base of operations on Cinere, it was to be expected that favorable working relations with the Ashen would be forged.

Leadership

Marines from the chapter are occasionally deployed on secondment to the Rogue Trader at her request. In return, to ensure favorable future working relationship, Montina has a knack for finding and reclaiming relic dreadnought parts. It has not been unknown for her to return from a travel with the entire wreck of a dreadnought. These are utilized by the chapter and restored to their former glory and purpose.Enemies Notable Quotes By The Ashen About The Ashen Space Marine Chapters(Late M37):. The Ashen.

Ashen Empires Leadership
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