Phase 10 Phases

Phase 10 Phases

Phase 10 Phases 3,5/5 1649 reviews

Cards used in Phase 10 (original version with colored Wild and Skip cards)Kenneth JohnsonPublisher(s)PlayersTwo to sixSetup time 3 min per hand (60-90 mins)Random chanceHighSkill(s) requiredSaving important cards; knowing when to put down those cards; matching, orderingPhase 10 is a created in 1982 by Kenneth Johnson and sold by, which purchased the rights from in 2010. Phase 10 is based on a variant of known as, and is a member of the family. It requires a special deck or two regular decks of cards; it can be played by two to six people. The game is named after ten phases (or ) that a player must advance through in order to win. Phase 10 was 's best selling product, selling over 62,600,000 units as of 2016, making it the 2nd best-selling commercial card game behind 's.

Phase 10 Phases

The object of the game is to be the first player to complete 10 varied phases with two sets of three, one run of seven, or seven cards with the same color. Phases must be made in order, from 1 to 10. A player must have the whole Phase in hand before laying it down. A player may lay down more than the minimum requirements of a Phase, but only if the additional cards can be directly added to the cards already in the Phase.

In December 2010, Fundex sold its license rights to Phase 10 to Mattel. Contents.Objective The object of the game is to be the first person to complete all ten phases. In the case of two players completing the last phase in the same hand, the player who completed the last phase with the lowest overall score is the winner. If those scores also happen to be tied, a tiebreaker round is played where the tying players attempt to complete phase ten (or in variants, the last phase each player had tried to complete in the previous round).For each hand, each player's object is to complete and lay down the current phase, and then rid their hand of remaining cards by discarding them on laid-down Phases, called 'hitting'. The player who does this first wins the hand and scores no penalty; all other players earn penalty points according to the value of cards remaining in their hand.There are one hundred and eight cards in a deck:. ninety-six numbered cards: two of each value from one through twelve, in each of four colors. Therefore, there are 24 cards of each color and eight of each value.

eight Wild cards;. four Skip cards;With two regular decks of cards, the suits can represent the four different colors, kings can represent the wild cards, and jokers can represent the skip cards.Special cards.

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Wild: A 'Wild' card may be used in place of a number card and can be used as any color to complete any phase. Original print runs of Phase 10 had two Wilds in each color; to reduce confusion, current print runs use black Wilds. More than one “Wild” card may be used in completing a Phase. Players can use as many “Wild” cards as they want as long as they use one. Once a 'Wild' card has been played in a Phase, it cannot be replaced by the intended card and used elsewhere.

It must remain as that card until the hand is over. If the dealer starts the discard pile with a 'Wild' card, the card may be picked up by the first player. A 'Wild' card may not be used as a 'skip' card. Skip: Skip cards have only one purpose: to cause another player to lose a turn. To use, a player discards the 'Skip' card on their turn and chooses the player who will lose a turn.

When a 'Skip' card is drawn it may be discarded immediately or saved for a later turn. A 'Skip' card may never be picked up from the discard pile. A 'Skip' card cannot be used to complete any phase, including Phase 8 (seven cards of one color). The original print runs of Phase 10 had blue Skip cards, causing confusion with normal blue cards in deck; Skip cards are now black in current editions. Any player can be skipped, not just the person who would normally play next. A player cannot be skipped twice in the same round; they must lose turn in the round before being skipped again. (They can be skipped twice in a row but not until they miss their turn.).

If the first card that starts the discard pile is a 'skip' card then the first players first turn is skipped.Phases A phase is a combination of cards. Phases are usually composed of sets (multiple cards of the same value), runs (multiple cards in consecutive ascending order), cards of one color, or a combination of these.

From the makers of UNO comes a rummy-type card game with a challenging and exciting twist! The object of the game is to be the first player to complete 10 varied Phases-two sets of three, one run of seven, seven cards of one color and more.

The twist is that each Phase to be completed is specific for each hand dealt. Those who complete the Phase advance to the next, but those that don't must try again. For 2 to 6 players.Phase 10 Card Game:. Age Range: 7Y+.

From the makers of UNO!. A rummy-type card game with a challenging and exciting twist!. Be the first player to complete 10 varied Phases-two sets of three, one run of seven, seven cards of one color and more. The twist is that each Phase to be completed is specific for each hand dealt. Those who complete the Phase advance to the next, but those that don't must try again.

Phase 10 Phases
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